I'm currently adding proxy server support to CycloEdit Professional as well as making a couple of quick little under the hood fixes.
You can read more about this build and get a copy of it (it's not an official build yet) here.
Tuesday, February 17, 2009
Monday, February 16, 2009
Working the piecemeal ...
Right now I'm working on future CycloEdit Professional features as stand alone applications and testing the waters with them - getting the kinks out - and making sure they should even BE in CEP. CycloSkinTastic is currently out - which allows browsing, downloading, unpacking, validating and deploying of skins for your CycloDS Evolution quickly and easily Check out the VenerableSoft site for more information.
Saturday, November 22, 2008
1.01 Released
Use your updater to get 1.101 before getting the latest 1.5 firmware from Team Cyclops.
V1.101 will successfully download and deply the new firmware. Be sure to UNCHECK the INCLUDE BETA VERSIONS option before checking for updates!
V1.101 will successfully download and deply the new firmware. Be sure to UNCHECK the INCLUDE BETA VERSIONS option before checking for updates!
Monday, November 17, 2008
What's the latest?
Now that I've had a decent vacation away from the CycloEdit Pro code, I've started looking at enhancements to the program.
Many user suggested features are up next - things like updating the software without a microSD card in place, deployment of the actual program to your SD card (see the forums for one user's solution - pretty cool), etc.
Two large features on their way - one is still a secret, and the other is a revamp of the deployment system. I've been working behind the scenes with certain users, trying to figure out the "light" way to handle things (i.e. not relying on DAT updates, etc) to handle the needs of a proper "deployment" system.
I think everyone will like it. It will be EXTREMELY simple to use, but VERY robust under the hood (the way the best software should be).
Stay tuned for more info!
Many user suggested features are up next - things like updating the software without a microSD card in place, deployment of the actual program to your SD card (see the forums for one user's solution - pretty cool), etc.
Two large features on their way - one is still a secret, and the other is a revamp of the deployment system. I've been working behind the scenes with certain users, trying to figure out the "light" way to handle things (i.e. not relying on DAT updates, etc) to handle the needs of a proper "deployment" system.
I think everyone will like it. It will be EXTREMELY simple to use, but VERY robust under the hood (the way the best software should be).
Stay tuned for more info!
Friday, October 17, 2008
Renaming during deployment fixes ..
V1.09 -> V1.1
* Fixed some games not renaming properly during a deployment (many more to fix)
* Added notation in the status window when a game fails to rename during a deployment.
* Added exception codes displayed when a skin's top/bottom fails to load/render. This should help us chase down some bugs.
* Fixed some games not renaming properly during a deployment (many more to fix)
* Added notation in the status window when a game fails to rename during a deployment.
* Added exception codes displayed when a skin's top/bottom fails to load/render. This should help us chase down some bugs.
Thursday, October 16, 2008
New feature for deployment
V1.08 -> V1.09
* Experimental support for .SAV renaming during a deployment. This is a move toward being able to "redeploy" your existing content back to your card.
So, if you have:
- xps-fhts.nds and xps-fhts.sav
... if you rename ROMs during the deployment, you end up with something like:
- Final Fantasy A2.nds and xps-fhts.save
... which of course, will make your save 'disappear" since the filenames no longer match.
With this build, it will attempt to rename that save file to the new game title during the deployment.
NOTE: This does NOT support alternate save folders! So if you .sav files aren't with your .nds files, then this will not work. I'll add alt save folder support next build.
* Experimental support for .SAV renaming during a deployment. This is a move toward being able to "redeploy" your existing content back to your card.
So, if you have:
- xps-fhts.nds and xps-fhts.sav
... if you rename ROMs during the deployment, you end up with something like:
- Final Fantasy A2.nds and xps-fhts.save
... which of course, will make your save 'disappear" since the filenames no longer match.
With this build, it will attempt to rename that save file to the new game title during the deployment.
NOTE: This does NOT support alternate save folders! So if you .sav files aren't with your .nds files, then this will not work. I'll add alt save folder support next build.
Tuesday, October 14, 2008
"Skins skins skins! ... the tigers are playin ... TONIGHT! I never miss a game"
V1.07 -> V1.08
* Another skin chaser. The icons used to build the bitmap for the bottom screen were (like the top and bottom screen before) being held open as resources. I've converted the resource routine to match the top and bottom screen allocations - and I think that will do the trick.
Skin deleters -- unite!
* Another skin chaser. The icons used to build the bitmap for the bottom screen were (like the top and bottom screen before) being held open as resources. I've converted the resource routine to match the top and bottom screen allocations - and I think that will do the trick.
Skin deleters -- unite!
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